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I have 93 hours played on this game, why is it actually addicting for no reason??? PLEASE UPDATE IT (I would love new content like making more friends than just robin, especially if I could befriend the cat lady and maybe adopt one of the strays she cares for)

Mima's situation is the same as that of many people (including mine). I loved the idea, it even gives me motivation to try to improve my weeks. 

It's amazing, you deserve more recognition :)

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OMG- This girl's struggles is all our struggles. Can so relate. Obviously love the concept! 

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Even tho I liked the game so much, I feel it being kid of difficult. Maybe I'm just too dumb, but I would love to know how to even get some money to pass the first two months.
I would also like a more communicative developer >.<

Hello! Just found this game yesterday and decided to try the game myself (and streamed it as well!)

This game has ALOT of potential, and i would be lying if i say i didn't enjoy this game.

The artstyle in this game inspired me to learn more about pixel art, and the artstyle itself really reminds me of my childhood days playing video games on Windows 95. The game also inspired and motivated me to do things that i've been neglecting in my daily life, like doing exercises.

I don't have much to say, but i really recommend everyone reading this to try this game yourself!

I'm looking forward to more updates to this game!

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Gonna leave my review in the comments, the reviews being private is wrong!

This game is amazing. I've unlocked a lot of endings, not sure how many, but I've invested hours and hours on it! 

The concept is very interesting, a simple life simulator where your character needs to obtain economic sustainability in the first two months, and try to survive the rest of the year. The game actually gives you many different options to make this possible, you can try and pursue a more independent career, be your own boss! Or schedule yourself some commission works posted on the internet (If only life was this easy). But beware! you need to keep in check all your character stats: hope, energy, social, motivation, and organization. You can do this by scheduling different activities apart from studying and working (Yes! you can study here too, and via practice try to develop your skills!).

There are even character skills that you can develop and increase with activities designated to do so. You can read a book related to music, art, or even code, not that costly to buy in the shop; or you can try to become more skillful doing something related to them, like programming, playing the guitar, or drawing. Even working on a subject you don't have any idea, makes you more skilled on it!

The level of detail this game has is really amazing, you can get some unique dialogs browsing the internet depending on the time and day you do so, if you become skilled enough, people in social media even start to post about you and your works. One fun experience of mine, is when I got that game critic to talk about the game masterpiece my character created, although he called it "not half bad", the sole fact I got that guy to talk about that masterpiece was very exciting!

Continuing on the detail, there are a lot of mini-stories you can read by browsing, each one of them really interesting. The crypto-guy, posting about cryptos all the time, the news, talking about weird incidents and criticizing the government, this guy posting about his childhood game, one girl posting about stray pets, also easter eggs! There are many things to explore in what appears to be a very short game at first! You can also make some net friends, but I've never explored that thing too much (lol).

Moreover, you can invest in this game, in a very simple crypto market that doesn't work like the one in real life (should be like the one in the game). You can pay for many services, like an streaming one, a daily food one, and so on. 

The genre is not that common, it's very innovative from the developer to focus on creating this kind of game that actually goes too underappreciated despite being this fun!

There is a lot here, but coincidentally one of the biggest flaws of this game is the lack of content. It could be about more; character customization with more clothes to wear, more things to do like going outside (it could have a market kind of minigame in order to obtain more money, like a part-time job in a 24/7 shop or something that could be applicable on the web), become president! ('cause really, the president in the game is the worst). I also wanna know more about the parents reaction to her status in every single ending, like, there is so much that can be explored even more on this thing.

apart from that, you got a really entertaining game with dozens of endings and a lot of stuff to do. Also, the developer seems to be very skillful. This is not unity made, so it wont consume you 2gb of ram from processing poor graphics, this thing has actual code and programming skills behind it , what a great job!

Congratulations, Mr.Developer!

pd: the negative crypto price bug is very fun! infinite money ftw!

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Played it for about an hour straight and got really stuck into it, my eyes were already burning from how late it is and I couldn't bring myself to play more or else I think I would collapse from exhaustion trying to plan a good schedule. Anyways, what im trying to say is that as someone who has never used this platform I really enjoyed this game and im looking foward to playing some more and actually finishing it. :)

Really liked the concept, it was pretty interesting trying to convey everything in my brain as to make the entire week be productive, I think not being able to go day by day and instead having to prepare the entire week brings a challenge to the game which makes it really engaging. Also thought the music was pretty chill and the art was very pretty.

Show post...

nice 2d story

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  1. Not being able to stop a week at any point means you have to let the whole thing play out no matter what.
  2. No indication of what each task will 'cost', and it's not clear what exercise does at all.
  3. No clear goals or endgame besides "survive a year", although this isn't entirely out of step with the "hazy adulthood" feel.
  4. No easy way to tell what each set of points means in terms of gameplay (ex: what do 'Social' and 'Organ' actually do or affect?).
  5. No option to go day-by-day instead of by full weeks (life-sim players can and will get into the nitty-gritty).
  6. UI is not intuitive and there's no tutorial. Though it's not difficult to figure out how to play it, having to go from edge to corner to edge to corner feels clunky..
  7. Character creation options need explanation.
  8. It would also help to allow the player to save on their own in addition to autosaving.
  9. The time-of-day icon art is nice, but it's unrelated to anything else in the game (urban vs. country setting - maybe make it part of her backstory?) and it's better than 'Morning/Noon/Afternoon/Night' icons only in providing some color.
  10. Wouldn't someone like her have plants, or try to buy some?


Art's good and unique, music's weirdly apropos if repetitive, actual gameplay is fairly entertaining for this genre (I wouldn't call it 'experimental', when the game's a 'life sim'). Mima's pretty cute. I liked the simplified character creation options, the art/animation style (giving the moon phases was a nice touch), and the overall direction is interesting.


Good start, needs some retooling.